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It means that the game has a sort of dynamism to it, that’s given an extra sense of urgency in wet weather conditions afforded by improbably large raindrops that turn the track into a veritable mudslide.
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One of the better features is that bikes cut lanes in the muddied patch of the 18 or so included tracks. There’s also a first-person mode for thrill-seekers who want a different perspective. A little like Forza’s rewind, it lets you go back in time to undo your mistakes. Thankfully, for racing plebeians like me, the rewind feature from the last game returns. For newcomers and those who’d prefer their racing to veer towards the arcade side, there’s a host of accessibility options and driving aids to make it a little less of troublesome.
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With it being a two-wheeled sport, there are two sets of brakes to contend with, and it can all become quite technical. There’s a pretty steep learning curve though, with the responsive handling reacting to the tiniest of inputs, and the thumbsticks not just shifting the bike’s steering, but also the player’s weight on top of it. There’s something electrifying about zooming around an increasingly dangerous, dirty track, skimming around corners and flying off of ramps in your quest for first place. Rider physics, particularly during accidents, is laughable – but the meat of it, the actual bike racing is often a high-stakes, thrilling experience. Didn’t we call a moratorium on dubstep in video games?Īnd still, there’s a decent racing game buried under it all. It’s coupled with a wub-wub-wubbing electronic soundtrack that made my ears bleed. It doesn’t help that the audio is grating the sound of the bikes themselves are a perpetual whining drone, like an army of mechanical mosquitoes. The menus are dull and dreary, the load times are abysmal and the pre-game animation is jittery. The whole thing just seems to be lacking any real sort of polish. Even the mighty Gran Turismo uses ugly cardboard cutouts and half-rendered marionette people for its crowd – but this is somehow worse.
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It’s common for fast-paced racing games to skimp on the texture assets for the sorts of things that you never have much of a chance to look at. It’s a distracting haziness that seems to be in place to try to steer your eyes away from how poor its visuals are. In many ways, it looks worse than the last game, none of which is helped by a filter that makes everything on screen look like it’s got an oily, Vaseline film over it. The models for the riders and the bikes themselves are serviceable, but the muddied textures of the dirt tracks and the periphery look like they’d be at home on an early game from the last generation. Officially licensed FIM Motorcross World Championship racer MXGP3 has shifted to Unreal Engine 4, a modern engine that should make the game look like a modern take on the extreme sport of Motorcross. For what seems like forever now, fans have been hoping that the developer would move away from its occasionally wonky proprietary engine – and they have, but results aren’t quite what anyone had hoped. It’s certainly applicable to MXGP3, the latest game to come out of Italian racing game factory Milestone. That’s an old adage that still regularly rings true.
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